//-----------------------------------------------------------
//
//-----------------------------------------------------------
class LightsaberFireB extends KFMeleeFire;

simulated event ModeDoFire()
{
	//if(Lightsaber(weapon).bIsThrown) //Can't attack if its thrown
	//    return;
	Lightsaber(weapon).forcePush();
	//Super.ModeDoFire();
}

defaultproperties
{
     MeleeDamage=7550
     ProxySize=0.150000
     weaponRange=130.000000
     DamagedelayMin=0.650000
     DamagedelayMax=0.650000
     hitDamageClass=Class'PerksSimHostOrg.DamTypeLightsaber'
     MeleeHitSounds(0)=Sound'Lightsaber_SN.Weapon_Lightsaber.LSwall011'
     MeleeHitSounds(1)=Sound'Lightsaber_SN.Weapon_Lightsaber.LSwall021'
     MeleeHitVolume=2.000000
     HitEffectClass=Class'PerksSimHostOrg.LightsaberHitEffect'
     FireSoundRef="'"
     MeleeHitSoundRefs(0)="'"
     bWaitForRelease=True
     FireAnim="HardAttack"
     FireSound=Sound'Lightsaber_SN.Weapon_Lightsaber.SlowSabr01'
     FireRate=1.000000
     BotRefireRate=0.850000
}
